Write what your hero does, in your own words. An AI game master tells what happens next.
You write the action
Real dice, rolled on the server
People who remember
HEARTHWANE
The lamps are going out
Lamplighters rekindle the dead stones, and every flame costs them a memory. Beyond the hills, the grey smoke is rising.
HEROES
Eleven ways in
Pick who you are. Each class brings moves of its own.
Warrior
Rogue
Ranger
Mage
Priest
Paladin
Druid
Warlock
Monk
Lancer
Necromancer
FEATURED TALE
The Night Stair
Twelve sisters, worn-out slippers and a stair that goes down. Keep watch, follow them, and choose what to do with the truth.
THE CAST
People who remember
Every promise and every debt is kept. They will be waiting when you come back.
Lord Gideon Linden
lord
Betony Linden
dancer
Tansy Linden
youngest
Gammer Whitlow
laundress
The Ferry-Wife
ferrywoman
Rafe Penrose
warden
ONE ROUND
Three steps, about a minute
Come back whenever you like. The table waits.
1
Write your move
Say what your hero does, in your own words.
2
Throw the dice
Risky moves call for a roll. A miss is the story turning, not the end of it.
3
Live with it
The game master answers, and the world remembers.
Questions
Yes, it is free to play today. Optional purchases may come later.
English and Turkish, in the menus and in the story itself.
You can start as a guest without an email. The keys that talk to the AI live on our servers and never on your device.
An AI Game Master narrates. The rules, the dice and the memory belong to the game, so it cannot cheat a roll or forget a promise.
A round takes about a minute. A tale runs five to twenty rounds, and you can pick it up hours later.
A game master that is an AI. It describes the scene, voices the characters and reacts to whatever you write, while fixed rules and real dice keep it fair.
Yes. Your hero keeps their level, their gear and their coins, and rests at the Tavern before the next tale.
Solo today. Playing with friends, each at their own pace, is the next step; the same tables are built for it.
Your table is open
Pick a door, pick a hero, and see what the tavern remembers.